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Detach and flip polygons with Explode. 2014 files attached.

PostPosted: Thu Oct 10, 2013 9:06 pm
by artkitekt
A quick tutorial showing how to chain devices with 'Explode' to produce animated faces that flip.



preset_detachflip_demo.xml

detachflip_demo_2011.max

Re: Detach and flip polygons with Explode. 2014 files attach

PostPosted: Fri Feb 28, 2014 6:45 am
by Diorn
Having trouble using this method for a 9k poly statuette. Max locks up and doesent recover. Any recommendations for high poly objects?

Re: Detach and flip polygons with Explode. 2014 files attach

PostPosted: Thu Mar 06, 2014 9:06 am
by Mats
Diorn if you are splitting up a 9k statue by faces, that means you now will have 9k objects to animate and work on.

as i see it there is 2 options to do.

1: explode the statue in other forms then faces, maybe elements or make some custom cuts in the unwrap. or use the material ID to chose the chips.

2: Setup the ATK list and test it on a lowrez mesh, if it now works as intended. Save the ATK as a preset so you have it. then run it on the high poly objects and go take a coffee break :P

Re: Detach and flip polygons with Explode. 2014 files attach

PostPosted: Tue Mar 11, 2014 3:20 pm
by Diorn
Thanks for the suggestions Mats, the project moved on withouth the effect but i'll try them out wheb i get the chance.

Re: Detach and flip polygons with Explode. 2014 files attach

PostPosted: Wed Oct 21, 2015 10:06 am
by shakeelahmed1980
detachflip_demo_2011.max
not working
file open failed
3ds max 2014

Re: Detach and flip polygons with Explode. 2014 files attach

PostPosted: Wed Oct 21, 2015 1:19 pm
by voitd
shakeelahmed1980 wrote:detachflip_demo_2011.max
not working
file open failed
3ds max 2014


the same problem in max2016, all tutorial scenes can't open (failed). :cry: