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Postby MT_2015 » Thu Jan 22, 2015 9:53 am


Has any one got any ideas on how to use the 'FlippinFlaps' feature on a skinned mesh? I know it's not designed for that.. but was wondering if there's a work around? I've been racking my brains but haven't cracked it yet!

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Joined: Thu Jan 22, 2015 7:41 am

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